Extreme cold dmg 5e3/17/2024 ![]() A character cannot recover from the damage dealt by a cold environment until she gets out of the cold and warms up again. ColdĬold and exposure deal nonlethal damage to the victim. This poison does not have a frequency, so a creature is safe as soon as it moves away from the acid.Ĭreatures immune to acid’s caustic properties might still drown in it if they are totally immersed (see Drowning). Those who are adjacent to a large body of acid must make a DC 13 Fortitude save or take 1 point of Constitution damage each round. The fumes from most acids are inhaled poisons. An attack with acid, such as from a hurled vial or a monster’s spittle, counts as a round of exposure. AcidĬorrosive acids deals 1d6 points of damage per round of exposure, except in the case of total immersion (such as in a vat of acid), which deals 10d6 points of damage per round. Environmental hazards common to more than one setting are detailed below. ![]() Environmental hazards specific to one kind of terrain are described in the Wilderness section. ![]()
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